Saturday, 16 November 2013

Spikeshell Beater

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d4, Swimming d10, Throwing d4
Charisma: -; Pace: 5; Parry: 5; Toughness: 9 (3)


Hindrances: Bad Eyes (When out of water.)
Edges: Sweep

Special Abilities

Armour +3: Scales and Shell.
Amphibious: Swimming Pace of 8", and cannot drown, but can also breathe air and survive indefinitely on land.
Claws:Str+d6; Grab
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.

Gear: Great Club (Str+d8; AP 1)

"Gamera commands it!"