Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d4, Swimming d10, Throwing d4
Charisma: -; Pace: 5; Parry: 5; Toughness: 9 (3)
Hindrances: Bad Eyes (When out of water.)
• Armour +3: Scales and Shell.
• Amphibious: Swimming Pace of 8", and cannot drown, but can also breathe air and survive indefinitely on land.
• Claws:Str+d6; Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Gear: Great Club (Str+d8; AP 1)
"Gamera commands it!"