Seasoned Gnome Ritualist
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Repair d4, Ritualism d10, Stealth d6, Taunt d6, Throwing d4
Charisma: 0; Pace: 6; Parry: 4; Toughness: 6 (2)
Hindrances: Cautious, Loyal, Wanted (Major)
Edges: Arcane Background (Ritual Magic), Command, Jack-of-All-Trades, Rapid Recharge
Powers: (10 Power Points) Beast Friend, Deflection, Summon Ally
Racial Abilites:
• Fortunate: Gnomes draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. This gives them a Size of –1 and subtracts 1 from their Toughness.
• Spirited: Gnomes are generally mystical beings. They start with a d6 Spirit instead of a d4.
Gear: Enchanted Robes (+2), Knife/Dagger (Range 3/6/12, Str+d4), Tailored clothing
"The council of three and nine? Now there is a pointed question."
Ritualism can be found in the Fantasy Companion.
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