Attributes: Agility d8, Smarts d10, Spirit d10, Strength d12, Vigor d12
Skills: Fighting d10, Knowledge (Battle) d8, Intimidate d12, Notice d8, Repair d8
Pace: 6; Parry: 8; Toughness: 13(3)
Hindrances: Major Habit (Elaborate Deathtraps and Overcomplicating Plans)
Edges: Improved Arcane Resistance, Command, Level Headed, Tactician
Gear: Mace of Dhoom (Str+d6, Increases his fear to -2), Antique Plate(+3)
Special Abilities:
- Command the Dead: Once a day, the Lord of Darkness can raise a dozen Morbid Puppets from the dust to do his bidding. The Lord of Darkness has the following Edges with minions he creates: Fervor, and Hold the Line!
- Fear
- Invulnerability: Normal non-magical attacks can only leave the Mummy Lord Shaken. Heavy Weapons ignore this.
- Undead: The Lord of Darkness get the following benefits: +2 to Toughness, +2 to recover from Shaken, half damage from bullets/piercing, no extra damage from called shots, immune to disease/poison, ignores all wound penalties.
- Weakness (Cats): The Lord of Darkness is deathly afraid of cats, and must make a Spirit check at -4 whenever seeing one or flee immediately. It's believed that the presence of cats removes his Invulnerability, but so far no one has been able to arrange a trial.
Alright, now we need stats and mini for the Battle Juggernaut!
ReplyDeleteFar be it from me to suggest he might be referring to Wyrmgear
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