Seasoned Human Pathfinder
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Investigation d6, Lockpicking d6, Notice d6, Perform d6, Persuasion d4, Stealth d6, Streetwise d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (1)
Hindrances: Curious, Minor Enemy (Arnois Belzig), Loyal Edges: Arcane Background (Miracles), Hard to Kill, Luck, New Power, Troubadour
Powers: (10 Power Points) Boost/Lower Trait (Ancient lizardfolk mystic katas), Healing (Desnan hymns), Legerdemain (Smoke and mirrors.)
Gear: Leather (+1, Covers torso, arms, legs), Short Sword (Str+d6)
"My bottle's got only one surface."
Tuesday, 29 April 2014
Sword Girl
Veteran Human Landsknecht
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d10, Intimidation d6, Notice d6, Repair d6, Stealth d6, Streetwise d4, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 8 (3)
Hindrances: Big Mouth, Death Wish, Overconfident
Edges: Improved Dodge, First Strike, Fleet-Footed, Sweep, Improved Trademark Weapon (Nachtmacher)
Gear: Nachtmacher (Great Sword,Str+d10, Parry –1, 2 hands, Provides the Giant Killer Edge and Low Light Vision to its wielder.), Knife (Range 3/6/12, Str+d4) x2, Plate Corselet (+3)
"Like any master of the Order of St. Mark, I charge rather more than a mere mercenary."
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d10, Intimidation d6, Notice d6, Repair d6, Stealth d6, Streetwise d4, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 8 (3)
Hindrances: Big Mouth, Death Wish, Overconfident
Edges: Improved Dodge, First Strike, Fleet-Footed, Sweep, Improved Trademark Weapon (Nachtmacher)
Gear: Nachtmacher (Great Sword,Str+d10, Parry –1, 2 hands, Provides the Giant Killer Edge and Low Light Vision to its wielder.), Knife (Range 3/6/12, Str+d4) x2, Plate Corselet (+3)
"Like any master of the Order of St. Mark, I charge rather more than a mere mercenary."
Thursday, 24 April 2014
Kristianna Demonbane
Veteran Crusader Warlord
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Lockpicking d4, Notice d6, Persuasion d6, Riding d8, Shooting d6, Stealth d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3)
Hindrances: Code of Honor, Minor Enemy (Demons), Loyal
Edges: Arcane Background (Super Powers), Command, Danger Sense(Angelic Visions), Florentine, Luck, Two-Fisted
Powers: Summon Ally(Angelic Guardians)
Gear: Bow (Range 12/24/48, 2d6), Formal Clothing, Lance (Str+d8, AP 2 when charging, Reach 2, only usable in mounted combat), Long Sword (Str+d8) x2, Enchanted Armour (+3, Provides the Champion edge when fighting Demons), War Horse (Night's Approach), War Horse Barding (+3)
"The Tower of the Dawn may have fallen. So? Buildings can be rebuilt. The Tower in our hearts has not fallen to mere demons."
Thoughts on Showdown Points Values
There are a couple of issues with Showdown points values which are why I haven't included them yet, despite wishing to.
1] A number of the creatures include non standard combat abilities. As examples the Hydra of Lerna's Radiation Field or the Weeping Angel's Perceptual Locking are not trivial fits for the points system. And I'd need to come up with appropriate values and/or substitutes.
Which leads to
2] The Points system is more a crude guideline that's a reasonable approximations so long as the figures are kept near comparable values rather than anything rigorous. Especially compared with the Legions of Steel Points System or the Silhouette VCS.
and 3] The Excel spreadsheet isn't terribly user friendly.
These are potentially soluble but my experience with Showdown is the points values are more a guideline after you've made sure that the forces available to each side are not incompatible. A number of the Big Monsters would probably need to be trimmed down to keep the numbers sane.
It's been on the list of things I've been wishing to do since the beginning. But the amount of work to prepare the simplified statblocks and process them is sufficient that I'm considering this a relatively low priority at the moment and letting it simmer.
1] A number of the creatures include non standard combat abilities. As examples the Hydra of Lerna's Radiation Field or the Weeping Angel's Perceptual Locking are not trivial fits for the points system. And I'd need to come up with appropriate values and/or substitutes.
Which leads to
2] The Points system is more a crude guideline that's a reasonable approximations so long as the figures are kept near comparable values rather than anything rigorous. Especially compared with the Legions of Steel Points System or the Silhouette VCS.
and 3] The Excel spreadsheet isn't terribly user friendly.
These are potentially soluble but my experience with Showdown is the points values are more a guideline after you've made sure that the forces available to each side are not incompatible. A number of the Big Monsters would probably need to be trimmed down to keep the numbers sane.
It's been on the list of things I've been wishing to do since the beginning. But the amount of work to prepare the simplified statblocks and process them is sufficient that I'm considering this a relatively low priority at the moment and letting it simmer.
Thursday, 17 April 2014
Sir Conlan
Veteran Crusaders Sergeant
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Faith d8, Fighting d8, Intimidation d8, Investigation d6, Notice d6, Shooting d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3)
Hindrances: Code of Honor, Death Wish, Minor Vow (Avenge the Fall of Denelspire)
Edges: Arcane Background (Miracles), Brave, Champion, First Strike, Holy Warrior, Nerves of Steel
Powers: (10 Power Points) Banish, Warrior’s Gift
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit in arc), Plate Corselet (+3)
"There are two kinds of undead. Those that fight for the light and those that don't. It seems obvious we should leave destroying the first type until after the second."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Faith d8, Fighting d8, Intimidation d8, Investigation d6, Notice d6, Shooting d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 9 (3)
Hindrances: Code of Honor, Death Wish, Minor Vow (Avenge the Fall of Denelspire)
Edges: Arcane Background (Miracles), Brave, Champion, First Strike, Holy Warrior, Nerves of Steel
Powers: (10 Power Points) Banish, Warrior’s Gift
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit in arc), Plate Corselet (+3)
"There are two kinds of undead. Those that fight for the light and those that don't. It seems obvious we should leave destroying the first type until after the second."
Wednesday, 16 April 2014
Holy Vindicator
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Faith d8, Fighting d10, Intimidation d6, Notice d6, Streetwise d4, Throwing d4
Charisma: 0; Pace: 6; Parry: 9; Toughness: 10 (3)
Hindrances: Death Wish, Loyal, Vow (Major)
Edges: Arcane Background (Miracles), Brave, Brawny, Combat Reflexes, Improved Frenzy Powers: [(10 Power Points) Bolt(Boiling his enemies blood), Healing (Cauterising wounds), Smite (Anointing weapons with his burning blood)
Gear: Large Shield(+2 Parry, +2 Armour to ranged shots that hit in arc), Long Sword (Str+d8), Plate Corselet (+3)
"Blood will Out!"
Skills: Faith d8, Fighting d10, Intimidation d6, Notice d6, Streetwise d4, Throwing d4
Charisma: 0; Pace: 6; Parry: 9; Toughness: 10 (3)
Hindrances: Death Wish, Loyal, Vow (Major)
Edges: Arcane Background (Miracles), Brave, Brawny, Combat Reflexes, Improved Frenzy Powers: [(10 Power Points) Bolt(Boiling his enemies blood), Healing (Cauterising wounds), Smite (Anointing weapons with his burning blood)
Gear: Large Shield(+2 Parry, +2 Armour to ranged shots that hit in arc), Long Sword (Str+d8), Plate Corselet (+3)
"Blood will Out!"
Tuesday, 15 April 2014
Yoku
Novice Rogue
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d12, Notice d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: -2; Pace: 6; Parry: 8; Toughness: 6 (1)
Hindrances: Greedy (Major), Outsider, Wanted (Minor)
Edges: Florentine, Two-Fisted
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1), Rope (10”), Short Sword (Str+d6) x2
"Property is Theft."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d12, Notice d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: -2; Pace: 6; Parry: 8; Toughness: 6 (1)
Hindrances: Greedy (Major), Outsider, Wanted (Minor)
Edges: Florentine, Two-Fisted
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1), Rope (10”), Short Sword (Str+d6) x2
"Property is Theft."
Monday, 14 April 2014
Alistrilee
Seasoned Elf Archer
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Notice d6, Shooting d8, Stealth d6, Survival d6, Taunt d6, Tracking d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: All Thumbs, Anemic, Arrogant, Loyal
Edges: Alertness, Danger Sense, Marksman, No Mercy, Steady Hands
Gear: Chain Hauberk (long coat) (+2, Covers torso, arms, legs), Dagger (Str+d4), Elven bow (Range 15/30/60, 2d6), $175
Special Abilities:
• Low Light Vision: Ignores penalties for Dim and Dark lighting.
"I like Bows. Unlike Knives and Swords, you don't feel your victim die."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Notice d6, Shooting d8, Stealth d6, Survival d6, Taunt d6, Tracking d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: All Thumbs, Anemic, Arrogant, Loyal
Edges: Alertness, Danger Sense, Marksman, No Mercy, Steady Hands
Gear: Chain Hauberk (long coat) (+2, Covers torso, arms, legs), Dagger (Str+d4), Elven bow (Range 15/30/60, 2d6), $175
Special Abilities:
• Low Light Vision: Ignores penalties for Dim and Dark lighting.
"I like Bows. Unlike Knives and Swords, you don't feel your victim die."
Sunday, 13 April 2014
Olivia
Seasoned Human Cleric
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Faith d8, Fighting d6, Healing d6, Notice d6, Persuasion d8, Stealth d4, Streetwise d4, Swimming d4
Charisma: 2; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Heroic, Pacifist (Minor), Minor Vow (Hippocratic Oath)
Edges: Arcane Background (Miracles), Attractive, Healer, Holy/Unholy Warrior, New Power, Power Points
Powers: [15 Power Points] Healing, Slumber, Succor
Gear: Mace(Str+d6), Chain Hauberk (+2), Holy Water, Medical Supplies.
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Faith d8, Fighting d6, Healing d6, Notice d6, Persuasion d8, Stealth d4, Streetwise d4, Swimming d4
Charisma: 2; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Heroic, Pacifist (Minor), Minor Vow (Hippocratic Oath)
Edges: Arcane Background (Miracles), Attractive, Healer, Holy/Unholy Warrior, New Power, Power Points
Powers: [15 Power Points] Healing, Slumber, Succor
Gear: Mace(Str+d6), Chain Hauberk (+2), Holy Water, Medical Supplies.
“Some people see scars, and it is wounding they remember. To me they are proof of the fact that there is healing.”
Saturday, 12 April 2014
Eregris Darkfathom
Evil High Sea Priest
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
Skills: Boating d6, Faith d8, Fighting d6, Intimidation d6, Investigation d8, Knowledge (Law) d8, Persuasion d6, Stealth d6, Streetwise d6, Swimming d8, Taunt d6
Charisma: 0; Pace: 5; Parry: 6; Toughness: 8 (3)
Hindrances: Arrogant, Elderly, Major Habit (Immersion in Salt Water)
Edges: Arcane Background (Miracles), Connections
Powers: (10 Power Points) Banish (Picking legal holes in Summonings), Boost/Lower Trait (Celestial Injunctions)
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Plate Armour (+3), Sacrificial Flensing Blade (Str+d6), Spear (Str+d6, Parry +1, Reach 1, 2 hands)
"Due to the trappings for the flags in the kingdom's courts, you are legally a boat. Therefore you come under my authority as the Receiver of Wreck. And thus I can claim your soul as jetsam. It's all in accordance with the doctrine of the freeman of the sea."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d6
Skills: Boating d6, Faith d8, Fighting d6, Intimidation d6, Investigation d8, Knowledge (Law) d8, Persuasion d6, Stealth d6, Streetwise d6, Swimming d8, Taunt d6
Charisma: 0; Pace: 5; Parry: 6; Toughness: 8 (3)
Hindrances: Arrogant, Elderly, Major Habit (Immersion in Salt Water)
Edges: Arcane Background (Miracles), Connections
Powers: (10 Power Points) Banish (Picking legal holes in Summonings), Boost/Lower Trait (Celestial Injunctions)
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Plate Armour (+3), Sacrificial Flensing Blade (Str+d6), Spear (Str+d6, Parry +1, Reach 1, 2 hands)
"Due to the trappings for the flags in the kingdom's courts, you are legally a boat. Therefore you come under my authority as the Receiver of Wreck. And thus I can claim your soul as jetsam. It's all in accordance with the doctrine of the freeman of the sea."
Friday, 11 April 2014
Baldy McAxe
Seasoned Axe Murderer
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d8, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6
Charisma: -2; Pace: 8; Parry: 6; Toughness: 6 (1)
Hindrances: Mean, Overconfident, Minor Phobia (Acrophobia)
Edges: Ambidextrous, Fleet-Footed, Steady Hands, Two-Fisted
Gear: Axe, Throwing (Range 3/6/12, Str+d6), Battle Axe (Str+d8) x2, Leather (+1)
"Six hours to chop down de tree and I vill spend de first four sharpening de axe."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Climbing d6, Fighting d8, Intimidation d6, Notice d6, Survival d6, Throwing d6, Tracking d6
Charisma: -2; Pace: 8; Parry: 6; Toughness: 6 (1)
Hindrances: Mean, Overconfident, Minor Phobia (Acrophobia)
Edges: Ambidextrous, Fleet-Footed, Steady Hands, Two-Fisted
Gear: Axe, Throwing (Range 3/6/12, Str+d6), Battle Axe (Str+d8) x2, Leather (+1)
"Six hours to chop down de tree and I vill spend de first four sharpening de axe."
Wednesday, 9 April 2014
Traeg
Wildcard
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Hindrances: Arrogant, Bloodthirsty
Edges: Brawny, Combat Reflexes, Mighty Blow, Sunder, Trademark Weapon (Death of Trees), Woodsman
Gear: Death of Trees(Battle Axe,Str+d8), Partial Plate Armour(+2) Shield (Parry +1)
Special Abilities:
"Leaping from tree to tree! As they float down the mighty rivers of British Columbia! With my best girl by my side! The Larch! The Pine! The Giant Redwood tree! The Sequoia!"
Sunder is described on p4-5 of Wizards and Warriors.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Climb d8, Intimidation d8, Knowledge(Dendrology) d10, Notice d8+1, Shooting d6, Stealth d6, Survival d8, Tracking d6
Pace: 6; Parry: 7; Toughness: 7(9)
Hindrances: Arrogant, Bloodthirsty
Edges: Brawny, Combat Reflexes, Mighty Blow, Sunder, Trademark Weapon (Death of Trees), Woodsman
Gear: Death of Trees(Battle Axe,Str+d8), Partial Plate Armour(+2) Shield (Parry +1)
Special Abilities:
• Keen Senses: +1 to notice
• Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.
• Horns: Str+d4 damage
• Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.
• Horns: Str+d4 damage
"Leaping from tree to tree! As they float down the mighty rivers of British Columbia! With my best girl by my side! The Larch! The Pine! The Giant Redwood tree! The Sequoia!"
Sunder is described on p4-5 of Wizards and Warriors.
Tuesday, 8 April 2014
Gnome Cultist
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Boating d6, Knowledge(Disturbing Things) d8, Intimdate d4, Notice d4, Throwing d4
Pace: 6; Parry: 5; Toughness:5
Hindrance: Bloodthirsty, Loyal, Poor
Edge: Berserk, Tough
Gear: Combat Gaff (Str+d6, +1 to tricks involving tripping or unbalancing opponents).
Special Abilities:
• Fanatics: When a Wild Card cult leader is hit by a successful attack, a Gnome Cultist within half their pace jumps in front of his master and suffers the attack instead.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.
"Parabola. For the sacred cone!"
Skills: Fighting d6, Boating d6, Knowledge(Disturbing Things) d8, Intimdate d4, Notice d4, Throwing d4
Pace: 6; Parry: 5; Toughness:5
Hindrance: Bloodthirsty, Loyal, Poor
Edge: Berserk, Tough
Gear: Combat Gaff (Str+d6, +1 to tricks involving tripping or unbalancing opponents).
Special Abilities:
• Fanatics: When a Wild Card cult leader is hit by a successful attack, a Gnome Cultist within half their pace jumps in front of his master and suffers the attack instead.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.
"Parabola. For the sacred cone!"
Monday, 7 April 2014
Anwyn
Seasoned Human Bard
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Lockpicking d6, Notice d6, Perform d8, Persuasion d8, Stealth d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Miracles), Élan, Linguist, Luck, Troubadour
Powers: (10 power points) Bless/Curse (Inspiring and Depressing Melodies), Fear (The Midnight Dirge)
Gear: Enchanted travel gear (+1), Short Sword (Str+d6), Pipes.
"Hamlyn, you say. I've never visited that city myself."
Troubadour and Perform are described on p4-5 of Wizards and Warriors.
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Lockpicking d6, Notice d6, Perform d8, Persuasion d8, Stealth d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Miracles), Élan, Linguist, Luck, Troubadour
Powers: (10 power points) Bless/Curse (Inspiring and Depressing Melodies), Fear (The Midnight Dirge)
Gear: Enchanted travel gear (+1), Short Sword (Str+d6), Pipes.
"Hamlyn, you say. I've never visited that city myself."
Troubadour and Perform are described on p4-5 of Wizards and Warriors.
Sunday, 6 April 2014
Warlord Pauldron
Veteran Human Antagonist
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Climbing d4, Fighting d10, Intimidation d8, Notice d6, Stealth d6, Streetwise d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 10 (4)
Hindrances: Loyal, Overconfident, Stubborn
Edges: Command, Common Bond, Elan, Improved Sweep
Gear: Great Sword (Str+d10, Parry –1, 2 hands), Knife/Dagger (Range 3/6/12, Str+d4), Eisenvargr, the demon armour of the Iron Wolves (+4, Doubles jumping distances and grants +2 Pace and a running die of +d8)
"There is strength to be found in friendship, fighting spirit can tip the scales of battle, but in the end power is the true measure of what is just."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Climbing d4, Fighting d10, Intimidation d8, Notice d6, Stealth d6, Streetwise d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 10 (4)
Hindrances: Loyal, Overconfident, Stubborn
Edges: Command, Common Bond, Elan, Improved Sweep
Gear: Great Sword (Str+d10, Parry –1, 2 hands), Knife/Dagger (Range 3/6/12, Str+d4), Eisenvargr, the demon armour of the Iron Wolves (+4, Doubles jumping distances and grants +2 Pace and a running die of +d8)
"There is strength to be found in friendship, fighting spirit can tip the scales of battle, but in the end power is the true measure of what is just."
Saturday, 5 April 2014
Beastman Woodcutter
Attributes: Agility d6, Smarts d4,
Spirit d6, Strength d8, Vigor d8
Edges: Brawny, Combat Reflexes, Woodsman
Gear: Great Axe (Str+d10, AP1, Parry -1, 2 Hands)
"Gharbad was wheeak."
Skills: Fighting d8, Intimidation d8, Notice d8+1, Shooting d6, Stealth d6, Survival d8, Tracking d6
Pace: 6; Parry: 5; Toughness: 7(8)
Edges: Brawny, Combat Reflexes, Woodsman
Gear: Great Axe (Str+d10, AP1, Parry -1, 2 Hands)
Special Abilities:
• Armour +1: Bestial hide.
• Armour +1: Bestial hide.
• Keen Senses: +1 to notice
• Horns: Str+d4 damage
• Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.• Horns: Str+d4 damage
"Gharbad was wheeak."
Tuesday, 1 April 2014
The Castle that Walks
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Healing d8, Intimidation d6, Notice d8, Survival d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 10 (3)
Hindrances: Bloodthirsty, Loyal, Stubborn
Edges: Brawny, Counterattack, Fast Healer, Nerves of Steel
Gear: Great Sword (Str+d10, Parry –1, 2 hands), Dagger (Range 3/6/12, Str+d4), Castle of the Tesseract (+3, Damage Field(Skill d8, 20 Power Points, Army of Very Small People living in the armour))
"The Bald guy? He's just a puppet for the lord who rules the castle."
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d8, Healing d8, Intimidation d6, Notice d8, Survival d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 10 (3)
Hindrances: Bloodthirsty, Loyal, Stubborn
Edges: Brawny, Counterattack, Fast Healer, Nerves of Steel
Gear: Great Sword (Str+d10, Parry –1, 2 hands), Dagger (Range 3/6/12, Str+d4), Castle of the Tesseract (+3, Damage Field(Skill d8, 20 Power Points, Army of Very Small People living in the armour))
"The Bald guy? He's just a puppet for the lord who rules the castle."
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