Seasoned Time Chaser
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Gambling d4, Intimidation d8, Investigation d6, Lockpicking d4, Notice d6, Piloting d6, Shooting d6, Stealth d6, Weird Science d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6(1)
Hindrances: Death Wish, Major Habit (Omnisexual Flirtation), Loyal
Edges: Arcane Background (Weird Science), Elan, Great Luck
Powers: Teleport(Time Ring)
Gear: Flintlock Pistol (.60) (Range 5/10/20, 2d6+1, 2 actions to reload), Leather trenchcoat(+1), Machine Pistol (Range 12/24/48, 2d6, RoF 4, Shots 32, AP 4, Auto, Scope), Time Ring (Teleportation 10 Power Points)
"She went for the ex boyfriend. Lucky she's young. Work your way through my back catalogue, we'll be here till the sun explodes."
Tuesday, 2 July 2013
Monday, 1 July 2013
Elliwyn Heatherlark
Seasoned Gnome Bard
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d6, Gambling d4, Investigation d6, Perform d10, Stealth d6, Streetwise d6, Taunt d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6(2)
Hindrances: Big Mouth, Curious, Pacifist (Minor) Edges: Arcane Background (Miracles), Elan, Luck, Troubadour
Powers: Boost/Lower Trait, Stun
Gear: Chain Hauberk(+2), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit), Short Sword (Str+d6)
Racial Abilities
• Fortunate: May draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.
"You Must Gather Your Party Before Venturing Forth."
Troubadour is found in the Fantasy Companion.
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d6
Skills: Fighting d6, Gambling d4, Investigation d6, Perform d10, Stealth d6, Streetwise d6, Taunt d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 6; Toughness: 6(2)
Hindrances: Big Mouth, Curious, Pacifist (Minor) Edges: Arcane Background (Miracles), Elan, Luck, Troubadour
Powers: Boost/Lower Trait, Stun
Gear: Chain Hauberk(+2), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit), Short Sword (Str+d6)
Racial Abilities
• Fortunate: May draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. Their small size subtracts 1 from their Toughness. Gnomes have a Size of –1, and cannot take the Small Hindrance.
"You Must Gather Your Party Before Venturing Forth."
Troubadour is found in the Fantasy Companion.
Sunday, 30 June 2013
Horace "Action" Jackson
Seasoned Hair Afficionado
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d6, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d10, Shooting d8, Streetwise d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 5;
Hindrances: Code of Honour, Outsider, Minor Greedy
Edges: Command, Dodge, Marksman, Natural Leader
Gear: Smith & Wesson .44(Shooting, Range 12/24/48, Damage 2d6+1, RoF:1, AP 1, Revolver)
"I'm an economist, man. We need, like, an exterminator."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Fighting d6, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d10, Shooting d8, Streetwise d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 5;
Hindrances: Code of Honour, Outsider, Minor Greedy
Edges: Command, Dodge, Marksman, Natural Leader
Gear: Smith & Wesson .44(Shooting, Range 12/24/48, Damage 2d6+1, RoF:1, AP 1, Revolver)
"I'm an economist, man. We need, like, an exterminator."
Isabeau Laroche
Seasoned Human Paladin
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Healing d4, Investigation d4, Notice d6, Persuasion d6, Riding d8, Survival d4, Swimming d4, Throwing d4
Charisma: 2; Pace: 6; Parry: 7; Toughness: 5
Hindrances: Big Mouth, Code of Honor, Loyal
Edges: First Strike, Luck, Noble, Rich, Sweep
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Plate (+3 )
"Factum!"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d10, Healing d4, Investigation d4, Notice d6, Persuasion d6, Riding d8, Survival d4, Swimming d4, Throwing d4
Charisma: 2; Pace: 6; Parry: 7; Toughness: 5
Hindrances: Big Mouth, Code of Honor, Loyal
Edges: First Strike, Luck, Noble, Rich, Sweep
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Plate (+3 )
"Factum!"
Kord the Destroyer
Seasoned Berserker
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d12, Notice d6, Stealth d6, Taunt d8
Charisma: -; Pace: 6; Parry: 8; Toughness: 7 (1)
Hindrances: Bloodthirsty, Mean, Death Wish
Edges: Berserk, Brawny, Florentine, Frenzy, Two-Fisted
Gear: Leather armour (+1), long sword (Str+d8), Battle Ax (Str+d8)
"Have you seen my hamster?"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d12, Notice d6, Stealth d6, Taunt d8
Charisma: -; Pace: 6; Parry: 8; Toughness: 7 (1)
Hindrances: Bloodthirsty, Mean, Death Wish
Edges: Berserk, Brawny, Florentine, Frenzy, Two-Fisted
Gear: Leather armour (+1), long sword (Str+d8), Battle Ax (Str+d8)
"Have you seen my hamster?"
Village Rioter
Skills: Driving d6, Fighting d4, Intimidation d4, Knowledge (Haymaking) d6, Notice d6, Stealth d4, Taunt d6, Throwing d6
Charisma: 0; Pace: 8; Parry: 5; Toughness: 6
Hindrances: Overconfident
Edges: Brawny, Fleet Footed
Gear: Pitchfork (Str+d6, Parry+1, Reach 1, 2 handed), Torch.
"Burn the witch."
Leisynn
Seasoned Mercenary Mage
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Intimidation d6, Streetwise d6, Driving d6, Investigation d6, Knowledge (Arcana) d8, Notice d6, Spellcasting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 6(1);
Hindrances: Major Habit (Lecturing on the Dark Arts), Stubborn, Bad Eyes
Edges: Arcane Background (Magic), New Powerx2, Power Points, Wizard.
Powers:(15 Power Points) Armour(Encasement of Bone), Banish, Detect/Conceal Arcana, Jet(Shards of Bone), Zombie
Gear: Staff (Str+d4; Reach 1"; Parry +1), Ornate Robes(+1)
"That's a right clavicle. You get a 2% gain in efficiency if you use a left clavicle. The principle of contagion makes the sinister better for trying to kill people."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Intimidation d6, Streetwise d6, Driving d6, Investigation d6, Knowledge (Arcana) d8, Notice d6, Spellcasting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 6(1);
Hindrances: Major Habit (Lecturing on the Dark Arts), Stubborn, Bad Eyes
Edges: Arcane Background (Magic), New Powerx2, Power Points, Wizard.
Powers:(15 Power Points) Armour(Encasement of Bone), Banish, Detect/Conceal Arcana, Jet(Shards of Bone), Zombie
Gear: Staff (Str+d4; Reach 1"; Parry +1), Ornate Robes(+1)
"That's a right clavicle. You get a 2% gain in efficiency if you use a left clavicle. The principle of contagion makes the sinister better for trying to kill people."
Saturday, 29 June 2013
Damien
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Investigation d8, Knowledge (Arcana) d8, Notice d6, Spellcasting d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 7(1)
Hindrances: Arrogant, Outcast, Vengeful, Stubborn
Edges: Arcane Background (Magic), New Power x2, Power Points, Wizard
Powers: (15 Power Points) Blind (Wracking Pain), Bolt(Flaming Skulls), Burst(More Flaming Skulls), Confusion, Mind Reading
Gear: Staff (Str+d4; Reach 1"; Parry +1), Leather Armour(+1)
Racial Modifiers:
• Mark of the Pit: Hellborn inherit some of their infernal ancestor's resistant nature. They gain +1 Toughness.
• Low Light Vision: Hellborn ignore penalties for Dim and Dark lighting.
"On my mark Burn. Mark. Mark. Mark."
Ellen Stone
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Notice d6, Riding d8, Shooting d10, Survival d6, Taunt d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7(1);
Hindrances: Overconfident, Minor Vengeful, Stubborn
Edges: Alertness, Dodge, Luck, Marksman
Gear: Colt Dragoon (Shooting, Range 12/24/48, Danage 2d6+1, RoF 1), Sawn off double barrelled Shotgun (Shooting, Range 5/10/20, Damage 1-3D6, RoF:1-2, Shotgun, double barrelled), Leather Coat(+1)
"Are you looking at my nose?"
Henchman
Human Packmule
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d6, Climbing d6, Gambling d6, Investigation d6, Notice d6, Riding d4, Survival d6, Swimming d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1);
Hindrances: Major Vow (To be of service), Minor Pacifist, Loyal
Edges: Brawny
Gear: Leather Armour (+1), Dagger (Str+d4)
"He-Ho."
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d6
Skills: Fighting d6, Climbing d6, Gambling d6, Investigation d6, Notice d6, Riding d4, Survival d6, Swimming d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1);
Hindrances: Major Vow (To be of service), Minor Pacifist, Loyal
Edges: Brawny
Gear: Leather Armour (+1), Dagger (Str+d4)
"He-Ho."
Subscribe to:
Posts (Atom)









