Veteran Esoteric Mystic
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Bolt d8, Fighting d6, Fly d8, Healing d10, Investigation d6, Notice d6, Persuasion d6, Stealth d6 Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Curious, Poverty, Vow (Minor)
Edges: Arcane Background (Super Powers), New Power x2
Powers: Bolt, Fly, Healing
Gear: Light Mace (Str+d4), Blessed Robes (+2)
"I understand the power of the Gods."
Monday, 13 January 2014
Mouseling Damiyo
Seasoned
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Notice d8, Shooting d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Code of Honor, Stubborn, Vengeful (Minor)
Edges: Command, Command Presence, Hold the Line!, Inspire, Noble, Rich, Scamper
Gear: Katana (Str+d6+2, AP 2), Knife/Dagger (Range 3/6/12, Str+d4), Concealed chainmail (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"When is it not dangerous ground? When it is deadly ground I fear."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Lockpicking d6, Notice d8, Shooting d6, Stealth d6, Streetwise d6, Taunt d6
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Code of Honor, Stubborn, Vengeful (Minor)
Edges: Command, Command Presence, Hold the Line!, Inspire, Noble, Rich, Scamper
Gear: Katana (Str+d6+2, AP 2), Knife/Dagger (Range 3/6/12, Str+d4), Concealed chainmail (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"When is it not dangerous ground? When it is deadly ground I fear."
Sunday, 12 January 2014
Dragon Tortoise
Skills: Fighting d10, Notice d10, Swimming d12+2
Charisma: -; Pace: 6; Parry: 7; Toughness: 24 (5)
Edges: Two-Fisted.
Special Abilities
• Armour +5: Hardend Scales.
• Powerful Claws: Str+d8.
• Snapping Bite: Str+d6, Grab.
• Sonar: No vision penalties for darkness underwater.
• Fearless: Immune to fear and Intimidation.
• Aquatic: Swimming Pace of 14", and cannot drown.
• Size +10: Increases Toughness by +10.
• Gargantuan: -4 to attack medium-sized foes, they receive +4 to their attacks. Counts as having Heavy Armour and Heavy Weapons.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Swallow: After successfully pinning a victim with a bite attack, this creature may make an opposed Strength roll as a normal action. If successful the victim has been swallowed, and automatically suffers Str+d8 damage every round after that. A swallowed victim can attempt to climb back up to the creature's mouth as a normal action with an opposed Strength roll, although it still remains pinned by the bite. This ability does not work on Large or bigger targets.
Some dragon tortoises can breath fire or fly by emitting jets of flame.
• Flight: Pace 12, climb -2.
• Fire Breath: Use the Cone Template; anyone inside makes an Agility roll at -2 or takes 2d8 damage. The dragon tortoise can't use its claw/bite attacks in the same round it uses its breath weapon.
"Dragon Tortoises are reputed to be freinds to all children. Possibly because they are too small to catch."
Saturday, 11 January 2014
Hawk
Skills: Fighting d6, Notice d12
Charisma: -; Pace: 4; Parry: 5; Toughness: 4
Edges: Frenzy
Special Abilities
• Talons: Str.
• Low Light Vision: No penalties for dim or dark lighting.
• Flight: Flying Pace of 9" and Climb 0.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
"Keaaaaaaarck!"
Friday, 10 January 2014
Frank Buck
Seasoned "Archeologist"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Investigation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6, Swimming d6, Taunt d4
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Bad Luck, Big Mouth, Greedy (Minor)
Edges: Combat Reflexes, Danger Sense, Dodge, Extraction Gear: S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver), Mossberg 500 (Range 12/24/48, 3d6/2d6/1d6, Shots 6, Shotgun)
Machete (Str+d6), Survival knife (Str+d4, Contains supplies that add +1 to Survival rolls)
"I'm sure the Eye of Kulaquo is in here. Somewhere."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d4, Fighting d6, Investigation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6, Streetwise d6, Swimming d6, Taunt d4
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Bad Luck, Big Mouth, Greedy (Minor)
Edges: Combat Reflexes, Danger Sense, Dodge, Extraction Gear: S&W (.44) (Range 12/24/48, 2d6+1, Shots 6, AP 1, Revolver), Mossberg 500 (Range 12/24/48, 3d6/2d6/1d6, Shots 6, Shotgun)
Machete (Str+d6), Survival knife (Str+d4, Contains supplies that add +1 to Survival rolls)
"I'm sure the Eye of Kulaquo is in here. Somewhere."
Crates
Toughness: 8
Special Abilities
• Cover: A Crate can provide Light cover for a size 0 character.
• Unlikely to be dangerous: The crate will never threaten to stab you and, in fact, cannot speak. In the event that the crate does speak, you are urged to disregard its advice.
Special Abilities
• Cover: A Crate can provide Light cover for a size 0 character.
• Unlikely to be dangerous: The crate will never threaten to stab you and, in fact, cannot speak. In the event that the crate does speak, you are urged to disregard its advice.
Thursday, 9 January 2014
Mouseling Princess
Seasoned
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Lockpicking d6, Notice d6, Persuasion d8, Shooting d4, Stealth d6, Streetwise d6, Taunt d6, Throwing d4
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Big Mouth, Curious, Stubborn
Edges: Command, Inspire, Natural Leader, Noble, Rich, Scamper
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Enchanted belt (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"The best way to the cheese is the unexpected way."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Lockpicking d6, Notice d6, Persuasion d8, Shooting d4, Stealth d6, Streetwise d6, Taunt d6, Throwing d4
Charisma: 2; Pace: 5; Parry: 5; Toughness: 6(2)
Hindrances: Big Mouth, Curious, Stubborn
Edges: Command, Inspire, Natural Leader, Noble, Rich, Scamper
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Enchanted belt (+2)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
"The best way to the cheese is the unexpected way."
Wednesday, 8 January 2014
Cinder
Wild Card.
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+6, Vigor d12
Skills: Fighting d8, Stealth d10, Intimidation d10, Notice d10
Pace: 8 ; Parry: 6; Toughness: 18(3)
Attributes: Agility d8, Smarts d8, Spirit d10, Strength d12+6, Vigor d12
Skills: Fighting d8, Stealth d10, Intimidation d10, Notice d10
Pace: 8 ; Parry: 6; Toughness: 18(3)
Edges: Level Headed, Improved Frenzy
Special Abilities:
• Armour +3: Thick, scaly hide.
• Claws/Bite: Str+d8
• Fear: -1
• Fire Breath: Use the Cone Template; anyone inside makes an Agility roll at -2 or takes 2d8 damage. The dragon can't use its claw/bite attacks in the same round it uses its breath weapon.
• Flight: Cinder can fly at Pace 20, climb 0.
• Lavaborn: Cinder has immunity to fire and can fly and see through lava as if it were air.
• Large: Opponents get a +2 to all attack rolls.
• Size +7
• Claws/Bite: Str+d8
• Fear: -1
• Fire Breath: Use the Cone Template; anyone inside makes an Agility roll at -2 or takes 2d8 damage. The dragon can't use its claw/bite attacks in the same round it uses its breath weapon.
• Flight: Cinder can fly at Pace 20, climb 0.
• Lavaborn: Cinder has immunity to fire and can fly and see through lava as if it were air.
• Large: Opponents get a +2 to all attack rolls.
• Size +7
"I think I shall call you marshmallow."
Tuesday, 7 January 2014
Balazar the Summoner
Seasoned Gnome Ritualist
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Repair d4, Ritualism d10, Stealth d6, Taunt d6, Throwing d4
Charisma: 0; Pace: 6; Parry: 4; Toughness: 6 (2)
Hindrances: Cautious, Loyal, Wanted (Major)
Edges: Arcane Background (Ritual Magic), Command, Jack-of-All-Trades, Rapid Recharge
Powers: (10 Power Points) Beast Friend, Deflection, Summon Ally
Racial Abilites:
• Fortunate: Gnomes draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. This gives them a Size of –1 and subtracts 1 from their Toughness.
• Spirited: Gnomes are generally mystical beings. They start with a d6 Spirit instead of a d4.
Gear: Enchanted Robes (+2), Knife/Dagger (Range 3/6/12, Str+d4), Tailored clothing
"The council of three and nine? Now there is a pointed question."
Ritualism can be found in the Fantasy Companion.
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Repair d4, Ritualism d10, Stealth d6, Taunt d6, Throwing d4
Charisma: 0; Pace: 6; Parry: 4; Toughness: 6 (2)
Hindrances: Cautious, Loyal, Wanted (Major)
Edges: Arcane Background (Ritual Magic), Command, Jack-of-All-Trades, Rapid Recharge
Powers: (10 Power Points) Beast Friend, Deflection, Summon Ally
Racial Abilites:
• Fortunate: Gnomes draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Gnomes average only about 4’ tall. This gives them a Size of –1 and subtracts 1 from their Toughness.
• Spirited: Gnomes are generally mystical beings. They start with a d6 Spirit instead of a d4.
Gear: Enchanted Robes (+2), Knife/Dagger (Range 3/6/12, Str+d4), Tailored clothing
"The council of three and nine? Now there is a pointed question."
Ritualism can be found in the Fantasy Companion.
Arael
Novice Half Elf Cleric
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Faith d8, Fighting d6, Healing d6, Investigation d4, Notice d6, Persuasion d6, Streetwise d4, Throwing d4
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Code of Honor, Outsider, Pacifist (Minor), Vow (Minor)
Edges: Arcane Background (Miracles), Command, New Power
Powers: (10 Power Points) Boost/Lower Trait, Healing, Succor
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1, Covers torso, arms, legs), Long Sword (Str+d8, Includes scimitars)
Special Abilities:
Low Light Vision: Ignores penalties for Dim and Dark lighting.
"My past is a closed book. With luck it will stay that way."
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Faith d8, Fighting d6, Healing d6, Investigation d4, Notice d6, Persuasion d6, Streetwise d4, Throwing d4
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Code of Honor, Outsider, Pacifist (Minor), Vow (Minor)
Edges: Arcane Background (Miracles), Command, New Power
Powers: (10 Power Points) Boost/Lower Trait, Healing, Succor
Gear: Knife/Dagger (Range 3/6/12, Str+d4), Leather (+1, Covers torso, arms, legs), Long Sword (Str+d8, Includes scimitars)
Special Abilities:
Low Light Vision: Ignores penalties for Dim and Dark lighting.
"My past is a closed book. With luck it will stay that way."
Subscribe to:
Posts (Atom)









