Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Driving d6, Gambling d6, Investigation d4, Knowledge (Interments) d10, Notice d6, Streetwise d6, Taunt d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Hindrances: Overconfident, Delusional, Death Wish
Edges: Brave, Brawny
Gear: Spade (Str+d4; Reach 1"; Parry +1), Protectives(+1), Lantern
"After three days, if they dig their way out, it's best to decapitate them. Saves the eating their relatives, belike."
Friday, 28 June 2013
Khael Stonekindle
Seasoned Dwarf Wizard
Wild Card
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4, Healing d6, Investigation d8, Knowledge (Arcana) d8, Notice d6, Pursuasion d4, Repair d8, Spellcasting d12, Taunt d6
Charisma: -; Pace: 4; Parry: 5; Toughness:6(1)
Hindrances: Elderly, Cautious, Bad Eyes
Edges: Arcane Background (Magic), Power Points, New Power, Wizard
Powers: (15 Power Points) Boost/Lower Trait, Healing, Succor, Summon Ally
Gear: Staff (Str+d4; Reach 1; Parry +1) or Rapier(Str+d4, Parry +1), Ornate Robes (+1)
"When you reach my age, laddie, you'll forget what you are talking about too."
Wild Card
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4, Healing d6, Investigation d8, Knowledge (Arcana) d8, Notice d6, Pursuasion d4, Repair d8, Spellcasting d12, Taunt d6
Charisma: -; Pace: 4; Parry: 5; Toughness:6(1)
Hindrances: Elderly, Cautious, Bad Eyes
Edges: Arcane Background (Magic), Power Points, New Power, Wizard
Powers: (15 Power Points) Boost/Lower Trait, Healing, Succor, Summon Ally
Gear: Staff (Str+d4; Reach 1; Parry +1) or Rapier(Str+d4, Parry +1), Ornate Robes (+1)
"When you reach my age, laddie, you'll forget what you are talking about too."
Ghost King
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d10, Notice d10, Stealth d10, Spellcasting d6
Charisma: +2; Pace: 6; Parry: 6; Toughness: 11(3)
Edges: Arcane Background (Magic), Dodge, Command, Leader of Men, Level Headed, Noble.
Powers: (10 Power Points)Fear, Lower Trait (Strength), Obscure (darkness)
Gear: Bastard sword(Str+d8, -1 Parry, +1 damage if used 2 handed), Spectral Armor(+3)
Special Abilities:
• Chill Touch: Str+d4; AP6, If it wounds , the target also looses a fatigue.
• Soulvision: No vision penalties for darkness.
• Create Spawn: Anything slain by this creature is doomed to rise the next dusk as a zombie.
• Fear: Anyone who sees this creature must make a Fear check.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison and called shots.
• Flight: Flying Pace of 6".
Nienna
Elf Ranger
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d8, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7(1)
Hindrances: All Thumbs, Code of Honor, Minor Enemy (Heroine of a popular song that declaims her as foe to all Undead), Poverty
Edges: Danger Sense, Extraction, Marksman, Woodsman
Gear: Elven bow (Range 15/30/60, 2d6), Leather (+1), Long Sword (Str+d8)
"So hard to find decent folk nowadays."
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d8, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7(1)
Hindrances: All Thumbs, Code of Honor, Minor Enemy (Heroine of a popular song that declaims her as foe to all Undead), Poverty
Edges: Danger Sense, Extraction, Marksman, Woodsman
Gear: Elven bow (Range 15/30/60, 2d6), Leather (+1), Long Sword (Str+d8)
"So hard to find decent folk nowadays."
Thursday, 27 June 2013
Hellakin Goregutter
Seasoned Halfling Thief
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Intimidation d6, Investigation d4, Lockpicking d6, Stealth d8, Streetwise d4, Throwing d4
Charisma: 0(-4); Pace: 8; Parry: 7; Toughness: 6(2*)
Hindrances: Bloodthirsty, Vengeful (Minor), Wanted (Minor)
Edges: Acrobat, Assassin, Fleet-footed, Scamper, Thief
Gear: Dagger (Range 3/6/12, Str+d4), Reinforced leather (+2 (+1), 1 point of Armor is bypassed if hit with a raise), Short Sword (Str+d6)
Racial Abilities
• Fortunate: May draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Halflings average only about 4’ tall. Their small size subtracts 1 from their Toughness. Halflings have a Size of –1, and cannot take the Small Hindrance.
"Welp, ah.. Looks like its time to go on a killing spree..."
Scamper can be found in the Fantasy Companion or Wizards and Warriors.
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Intimidation d6, Investigation d4, Lockpicking d6, Stealth d8, Streetwise d4, Throwing d4
Charisma: 0(-4); Pace: 8; Parry: 7; Toughness: 6(2*)
Hindrances: Bloodthirsty, Vengeful (Minor), Wanted (Minor)
Edges: Acrobat, Assassin, Fleet-footed, Scamper, Thief
Gear: Dagger (Range 3/6/12, Str+d4), Reinforced leather (+2 (+1), 1 point of Armor is bypassed if hit with a raise), Short Sword (Str+d6)
Racial Abilities
• Fortunate: May draw one additional benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Halflings average only about 4’ tall. Their small size subtracts 1 from their Toughness. Halflings have a Size of –1, and cannot take the Small Hindrance.
"Welp, ah.. Looks like its time to go on a killing spree..."
Scamper can be found in the Fantasy Companion or Wizards and Warriors.
Blacksmith
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d6, Knowledge (Smithcraft) d10, Notice d6, Persuasion d6, Repair d8, Streetwise d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 7;
Edges: Brawny
"I can make whatever you wish for a wee little bit more than me competition."
Skills: Fighting d6, Intimidation d6, Knowledge (Smithcraft) d10, Notice d6, Persuasion d6, Repair d8, Streetwise d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 7;
Edges: Brawny
"I can make whatever you wish for a wee little bit more than me competition."
Wednesday, 26 June 2013
Wayne Tisdale
Novice Human Deputy Sheriff
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d8, Notice d8, Persuasion d6, Shooting d6, Streetwise d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Heroic, Stubborn, Big Mouth
Edges: Connections, Investigator
Gear: Smith & Wesson .44(Shooting, Range 12/24/48, Damage 2d6+1, RoF:1, AP 1, Revolver)
"I'm Wayne, Deputy Wayne Tisdale."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d8, Notice d8, Persuasion d6, Shooting d6, Streetwise d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 5
Hindrances: Heroic, Stubborn, Big Mouth
Edges: Connections, Investigator
Gear: Smith & Wesson .44(Shooting, Range 12/24/48, Damage 2d6+1, RoF:1, AP 1, Revolver)
"I'm Wayne, Deputy Wayne Tisdale."
Rex
Seasoned Human Road Warrior
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Driving d10, Investigation d4, Notice d6, Persuasion d4, Shooting d6, Streetwise d4, Survival d6, Taunt d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Major Vengeful, Loyal, Death Wish
Edges: Ace, Danger Sense, Hard to Kill
Gear: Leather armour (+1), Sawn off double barrelled Shotgun(Shooting, Range 5/10/20, Damage 1-3D6, RoF:1-2, Shotgun, double barrelled)
"I said shut it, you slag."
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Driving d10, Investigation d4, Notice d6, Persuasion d4, Shooting d6, Streetwise d4, Survival d6, Taunt d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 6 (1)
Hindrances: Major Vengeful, Loyal, Death Wish
Edges: Ace, Danger Sense, Hard to Kill
Gear: Leather armour (+1), Sawn off double barrelled Shotgun(Shooting, Range 5/10/20, Damage 1-3D6, RoF:1-2, Shotgun, double barrelled)
"I said shut it, you slag."
Shadow Dragon
Wild Card
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12+7, Vigor d12
Skills: Fighting d12, Notice d12, Persuasion d8, Stealth d12+2, Spellcasting d10
Charisma: +2; Pace: 10; Parry: 8; Toughness: 19(3)
Hindrances: Major Habit(Villainous Monologuing), Arrogant
Edges: Ambidextrous, Arcane Background (Magic), Dodge, Level Headed, Power Surge, Two-Fisted
Spells: (15 Power Points) Intangibility, Mind Reading, Obscure, Puppet.
Special Abilities:
• Armor +3: Scaly Hide
• Claws/Bite: Str+d8
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Shadow Breath: Shadow Dragons inhale shadows, and with them life force, using the Cone Template. Every target within this cone may make an Spirit roll at –2 to avoid the attack. Those who fail suffer 2d10 damage and 1 fatigue. A shadow dragon may not spell cast or attack with its claws or bite in the round it inhales shadows.
• Flight: Flying Pace of 24".
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
"Resistance may prove an interesting diversion. So by all means struggle against your doom."
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12+7, Vigor d12
Skills: Fighting d12, Notice d12, Persuasion d8, Stealth d12+2, Spellcasting d10
Charisma: +2; Pace: 10; Parry: 8; Toughness: 19(3)
Hindrances: Major Habit(Villainous Monologuing), Arrogant
Edges: Ambidextrous, Arcane Background (Magic), Dodge, Level Headed, Power Surge, Two-Fisted
Spells: (15 Power Points) Intangibility, Mind Reading, Obscure, Puppet.
Special Abilities:
• Armor +3: Scaly Hide
• Claws/Bite: Str+d8
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Shadow Breath: Shadow Dragons inhale shadows, and with them life force, using the Cone Template. Every target within this cone may make an Spirit roll at –2 to avoid the attack. Those who fail suffer 2d10 damage and 1 fatigue. A shadow dragon may not spell cast or attack with its claws or bite in the round it inhales shadows.
• Flight: Flying Pace of 24".
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
• Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.
"Resistance may prove an interesting diversion. So by all means struggle against your doom."
Berkeley
Seasoned Human Zombie Survivor
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climb d4, Fighting d10, Driving d6, Investigation d6, Notice d6, Shooting d6, Survival d6, Taunt d6
Charisma: -; Pace: 8; Parry: 7; Toughness: 5
Hindrances: Major Wanted (Has tasty brains), Cautious, Minor Phobia(The Dark)
Edges: Brave, Fleet-footed, Luck, Trademark weapon(Chainsaw)
Gear: Chainsaw(2d6+4, Natural 1 on Fighting Die hits user instead.), Mossberg 500(Shooting, Range 12/24/48, Damage 1-3D6, RoF:1, Shotgun)
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climb d4, Fighting d10, Driving d6, Investigation d6, Notice d6, Shooting d6, Survival d6, Taunt d6
Charisma: -; Pace: 8; Parry: 7; Toughness: 5
Hindrances: Major Wanted (Has tasty brains), Cautious, Minor Phobia(The Dark)
Edges: Brave, Fleet-footed, Luck, Trademark weapon(Chainsaw)
Gear: Chainsaw(2d6+4, Natural 1 on Fighting Die hits user instead.), Mossberg 500(Shooting, Range 12/24/48, Damage 1-3D6, RoF:1, Shotgun)
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