Demon Lord
Wild card
Attributes: Agility d12, Smarts d10, Spirit d12+3, Strength d12+4, Vigor d12+1
Skills:
Fighting d12+1, Intimidation d12+2, Notice d8, Knowledge (Planes)
d10, Intimidation
d12+2, Stealth d4, Survival d10, Spellcasting d10
Charisma: +4; Pace: 7; Parry: 9; Toughness: 15 (3)
Gear: Whip of Fire(Fighting, 2d10 Damage, Reach 2), Demon Sword(Str+d8;AP 2), Minimal armour (+1)
Edges: Ambidexterous, Arcane Background (Magic), Level Headed, Two Fisted
Powers:
Barrier (fire), Detect Arcana (sense magic), Dispel,, Speak
Language,
Teleport
Special Abilities
• Natural Armour (+3): Flesh reforged in the fires of hell.
• Darkvision: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 12" and Climb 1.
• Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
• Immunities: Fire and poison.
• Size +4: Fourteen feet tall; Toughness +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
"Kneel before me maggots, or your corpses will be knelt!"
Tuesday, 12 November 2013
Restless Woodsman
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d4, Stealth d6, Survival d8, Tracking d8
Pace: 7; Parry: 4; Toughness: 7
Edges: Sweep, Woodsman
Special Abilities
• Bony Claws: Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
Gear: Greataxe (Str+d10; Parry -1)
"The black queen does not let her favourite minions rest, even in death."
Skills: Fighting d6, Intimidation d6, Notice d4, Stealth d6, Survival d8, Tracking d8
Pace: 7; Parry: 4; Toughness: 7
Edges: Sweep, Woodsman
Special Abilities
• Bony Claws: Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
Gear: Greataxe (Str+d10; Parry -1)
"The black queen does not let her favourite minions rest, even in death."
Monday, 11 November 2013
Ravage Bear
Attributes: Agility d12, Smarts d6(A), Spirit d8, Strength d12, Vigor d12
Skills: Climbing d10, Fighting d8, Notice d8, Stealth d6, Tracking d8
Pace: 8; Parry: 6; Toughness: 10
Hindrances: Blind
Edges: Acrobat, Berserk
Special Abilities
• Claws and Teeth: Str+d8, Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Blind: Immune to visual illusions and tricks.
• Exceptional Sense of Smell: Can navigate, track and detect creatures by scent (range 12", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately. Suffers a -4 penalty against smell based tricks.
• Size +2: Toughness +2.
"Urrk-Urrrk!"
Skills: Climbing d10, Fighting d8, Notice d8, Stealth d6, Tracking d8
Pace: 8; Parry: 6; Toughness: 10
Hindrances: Blind
Edges: Acrobat, Berserk
Special Abilities
• Claws and Teeth: Str+d8, Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Blind: Immune to visual illusions and tricks.
• Exceptional Sense of Smell: Can navigate, track and detect creatures by scent (range 12", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately. Suffers a -4 penalty against smell based tricks.
• Size +2: Toughness +2.
"Urrk-Urrrk!"
Grey Diplomat
Seasoned Reticulan Negotiator
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d4, Investigation d8, Notice d8, Persuasion d8, Piloting d4, Psionics d10, Streetwise d6, Throwing d4
Charisma: 2; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Clueless, Loyal, Minor Pacifist
Edges: Arcane Background (Psionics), Charismatic, Command, Hold the Line!, Mentalist, New Power
Powers: (10 power Points) Mind Reading, Puppet, Speak language, Stun
"We come in peace."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d4, Investigation d8, Notice d8, Persuasion d8, Piloting d4, Psionics d10, Streetwise d6, Throwing d4
Charisma: 2; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Clueless, Loyal, Minor Pacifist
Edges: Arcane Background (Psionics), Charismatic, Command, Hold the Line!, Mentalist, New Power
Powers: (10 power Points) Mind Reading, Puppet, Speak language, Stun
"We come in peace."
Sunday, 10 November 2013
Grey Engineer
Seasoned Reticulan Artificer
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d4, Notice d8, Persuasion d4, Piloting d6, Psionics d6, Repair d8, Shooting d6, Stealth d4, Streetwise d4, Throwing d6
Charisma: 0; Pace: 5; Parry: 5; Toughness: 5
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Psionics), Brawny, Dodge, McGyver, New Power
Powers: (10 Power Points) Mind Reading, Speak language, Stun, Telekinesis
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.), Toolkit, Improvised Melee Weapon (Str+d6)
"The Drive Crystals cannot take the strain for long."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d4, Notice d8, Persuasion d4, Piloting d6, Psionics d6, Repair d8, Shooting d6, Stealth d4, Streetwise d4, Throwing d6
Charisma: 0; Pace: 5; Parry: 5; Toughness: 5
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Psionics), Brawny, Dodge, McGyver, New Power
Powers: (10 Power Points) Mind Reading, Speak language, Stun, Telekinesis
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.), Toolkit, Improvised Melee Weapon (Str+d6)
"The Drive Crystals cannot take the strain for long."
Chiral
Centaur Captain
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Hindrances: Curious, Loyal, Stubborn Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber
Special Abilities
• Hooves: Str+d4.
• Gallop: Base Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Hindrances: Curious, Loyal, Stubborn Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber
Special Abilities
• Hooves: Str+d4.
• Gallop: Base Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."
Saturday, 9 November 2013
Grey Warrior
Seasoned Reticulan Agent
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Healing d6, Intimidation d4, Notice d6, Piloting d4, Psionics d6, Shooting d8, Stealth d8, Survival d4, Swimming d6, Throwing d6, Tracking d4
Charisma: 0; Pace: 5; Parry: 6; Toughness: 5
Hindrances: Code of Honor, Loyal, Stubborn
Edges: Arcane Background (Psionics), Brawny, Dodge, Marksman
Powers: (10 Power Points) Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.), Cybernetic Targeting Implant (+2 to Shooting at Medium and Long Range.)
"I distrust a civilisation with such a causal deployment of kinetic projectors."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Healing d6, Intimidation d4, Notice d6, Piloting d4, Psionics d6, Shooting d8, Stealth d8, Survival d4, Swimming d6, Throwing d6, Tracking d4
Charisma: 0; Pace: 5; Parry: 6; Toughness: 5
Hindrances: Code of Honor, Loyal, Stubborn
Edges: Arcane Background (Psionics), Brawny, Dodge, Marksman
Powers: (10 Power Points) Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.), Cybernetic Targeting Implant (+2 to Shooting at Medium and Long Range.)
"I distrust a civilisation with such a causal deployment of kinetic projectors."
Male Centaur
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d6, Notice d6, Knowledge (Brewery) d6, Persuasion d6, Survival d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Edges: Quick, Liquid Courage
Hindrances: Minor Habit(Drunken carousing and debauchery), Outsider
Special Abilities:
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Did you say Beer?"
Friday, 8 November 2013
Centaur
Half-human and half-horse, centaurs are liminal beings, caught between the two halves of their natures.
Racial Abilities
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
• Minor Habit: Drunken carousing and debauchery.
• Outsider: Does not really get on with shopping. Or the indoors.
Racial Abilities
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
• Minor Habit: Drunken carousing and debauchery.
• Outsider: Does not really get on with shopping. Or the indoors.
Grey Leader
Seasoned Reticulan Saucer Captain
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d8, Knowledge (Battle) d8, Notice d6, Piloting d6, Psionics d6, Shooting d6, Survival d4, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Arrogant, Loyal, Stubborn
Edges: Arcane Background (Psionics), Command, Command Presence, Inspire, New Power, Tactician
Powers: (10 Power points) Fear, Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"My wish is your command."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d8, Knowledge (Battle) d8, Notice d6, Piloting d6, Psionics d6, Shooting d6, Survival d4, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Arrogant, Loyal, Stubborn
Edges: Arcane Background (Psionics), Command, Command Presence, Inspire, New Power, Tactician
Powers: (10 Power points) Fear, Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"My wish is your command."
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