Tuesday, 25 June 2013
Skills: Fighting d6, Notice d6, Repair d6, Spellcasting d6, Stealth d6, Throwing d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 5 (1)
Edge: Assassin, Arcane Background(Magic),Command, First Strike, Extraction
Spells: (15 Power Points) Confusion, Dispel, Warrior's Gift
Gear: Spear (Str+d6; Reach 1";), Shortsword (Str+d6), Leather bits(+1)
• Arcane Senses: Kobolds can detect supernatural persons, objects, or effects within sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. Kobolds find this taxing and must succeed on a Spirit roll at –2 or suffer a level of Fatigue, which is removed after an hour’s rest.
• Dragonblood: Kobolds have the blood of dragons coursing through their veins. If they choose the Arcane Background (Magic) Edge they start with 15 Power Points.
• Small: Size -1 and thus toughness -1.