Sunday 16 June 2013

Mogmurch

Novice Goblin Alchemist
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Alchemy d8, Fighting d6, Healing d4, Lockpicking d6, Notice d4, Riding d6, Stealth d8, Survival d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Habit (Pyromania), Loyal, Stubborn
Edges: Arcane Background (Alchemy), Brawny, Infravision
Powers: (10 Power Points) Bolt(Fire), Entangle, Healing(Firewater)

Prepared Potions: Bolt x3 (1PP each), Entangle (4PP, effects a Medium Burst), Healing (3PP)

Gear: Leathers (+1), Dogslicer (Str+d6), lucky pet toad “Amfibier,” spectacles (for show), gourd of pickled leeches just about ready to eat (counts as 1 day’s field rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat, pumpkin-head lantern, black eyepatch (with hole cut in it to see), hard leather boot (used as belt pouch), formula book (contains all extract formulae known)

Racial Abilities:
• Infravision:
Goblins halve penalties for dark lighting against living targets (round down).
• Small: -1 Size.
• Racial Enemy: Dogs

Arcane Background (Alchemy) comes from the Fantasy Companion. Mogmurch as written has all his Power points tied up in the prepared potions.

1 comment:

  1. Good on you for doing this. I've seen several threads on forums with people asking questions about stats on these. I've bookmarked you and will pass on the link to others.

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