Sunday, 16 June 2013


Novice Goblin Alchemist
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Alchemy d8, Fighting d6, Healing d4, Lockpicking d6, Notice d4, Riding d6, Stealth d8, Survival d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Habit (Pyromania), Loyal, Stubborn
Edges: Arcane Background (Alchemy), Brawny, Infravision
Powers: (10 Power Points) Bolt(Fire), Entangle, Healing(Firewater)

Prepared Potions: Bolt x3 (1PP each), Entangle (4PP, effects a Medium Burst), Healing (3PP)

Gear: Leathers (+1), Dogslicer (Str+d6), lucky pet toad “Amfibier,” spectacles (for show), gourd of pickled leeches just about ready to eat (counts as 1 day’s field rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat, pumpkin-head lantern, black eyepatch (with hole cut in it to see), hard leather boot (used as belt pouch), formula book (contains all extract formulae known)

Racial Abilities:
• Infravision:
Goblins halve penalties for dark lighting against living targets (round down).
• Small: -1 Size.
• Racial Enemy: Dogs

Arcane Background (Alchemy) comes from the Fantasy Companion. Mogmurch as written has all his Power points tied up in the prepared potions.