Wednesday 19 June 2013

Skeletal Guard

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 7

Gear: Spear (Str+d6, Reach 1), Medium Shield (+1 Parry, +2 Armor vs ranged shots that hit in covered arc).

Special Abilities:
• Bony Claw:
Str+d4.
• Soulvision: No vision penalties for darkness.
• Fearless: Immune to fear and Intimidation.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Immunity: Cold.

Per the core rules spear and shield can't be used together. Since a D6 weapon with reach 1 is less expensive in showdown than either a Spear or a Longsword, I feel it reasonable to assume that spears can be used 1 handed as a (Str+d6, Reach 1, Min Str d8) weapon. This is a moderately contenious issue.

A slight improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)

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