Tuesday, 15 October 2013

Kelpie

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Notice d10, Persuasion d8, Stealth d10, Swimming d10, Taunt d6
Charisma: +2; Pace: 7; Parry: 6; Toughness: 7


Hindrances: Major Habit (Being Wet)
Edges: Alertness, Femme Fatale, Frenzy, Level Headed
 

Special Abilities
Slams: Str+d4; Grab.
Low Light Vision: No penalties for dim or dark lighting.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.
Change Form: Can turn into a green aquatic horse as a normal action.
Resistance: -2 damage from fire.

Water's Kiss: Can provide Environmental Protection against pressure and enabling water breathing with a kiss. This lasts 24 hours.

"Come here, gorgeous."