Attributes: Agility d4, Smarts d4 (A), Spirit d4, Strength d10, Vigor d12
Skills: Fighting d4, Stealth d6, Swimming d6
Charisma: -; Pace: 4; Parry: 4; Toughness: 7
Special Abilities
• Slam: Str+d4; Grab.
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation.
• Aquatic: Swimming Pace of 6", and cannot drown.
• Amorphous: Doesn't suffer additional damage from raises or called shots.
• Immunities: Fire, cold, sleep, poison, shapechanging, paralysis and Gang Up bonuses.
• Size -1: -1 Toughness
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