Wednesday, 16 October 2013

Umber Blob

Attributes: Agility d4, Smarts d4 (A), Spirit d4, Strength d8, Vigor d12

Skills: Fighting d6, Climbing d10
Charisma: -; Pace: 4; Parry: 5; Toughness: 8

Special Abilities
Acidic Pseudopods: Str+d6; Constrict.
Blindsight: Ignore sight-based penalties and gaze attacks.
Split: If hit with a raise by a slashing weapon, this creature splits into two halves, each with -2 Toughness. The halves can act independently, but cannot be split again. They can reconnect if left alone for a few minutes.
Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Amorphous: Doesn't suffer additional damage from raises or called shots.
Immunities: Electricity, sleep, poison, shapechanging, paralysis, Gang Up bonuses and mind-affecting .