Wild Card
Attributes: Agility d12, Smarts d12, Spirit d8, Strength d12+3, Vigor d12+2Skills: Fighting d12, Intimidation d12, Climbing d12+2, Notice d12+3, Stealth d10, Spellcasting d6Pace: 6; Parry: 8; Toughness: 14 (1)
Edges: Arcane Background (Magic), Frenzy, Improved Sweep (Claws and Tentacles only)
Powers: (20 Power Points) Detect Arcana (see invisibility), Telekinesis
Special Abilities
• Armour +1: Dimensional Ooze.
• Claws and Tentacles: Str+d8; Grab.
• Bite: Str+d10.
• Tremorsense: No vision penalties for darkness (range 12").
• Burrow: Can burrow and reappear within 5".
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Evil: Affected by powers and abilities that work on evil creatures.
• Size +4: Twelve feet long; Toughness +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
"It is possible there is only one Erynth Grask and those encountered are mearly it's dreams projected into the mortal world."
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