Seasoned Danmaku Explodomancer
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills:
Fighting d4, Intimidation d6, Notice d6, Shooting d8, Spellcasting d10,
Stealth d6, Taunt d6
Charisma: -6; Pace: 5; Parry:
4; Toughness: 5 (1)
Hindrances: Bloodthirsty, Mean,
Vengeful (Minor)
Edges: Arcane Background (Magic), Low-Light
Vision, Marksman, New Power, Power Surge, Scamper
Powers: (10 Power Points) Armor (Small Deflecting Explosions),
Blast (Unstable Fire Rune), Burst (Red Hot Shrapnel), Damage Field (A Scattering of Small Explosions)
Gear: Enchanted Cloak (+1), Staff of Ominous Doom (Shooting, Range 30/60/120, Damage 2d10, Shots 1, AP 2,
Snapfire)
Racial Abilities:
• Small: Size -1, Toughness -1.
"I love the smell of Phlogiston in the morning."
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
Friday, 13 March 2015
Tuesday, 10 March 2015
Herryk Aesir
Veteran Dwarf Warlord
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d6, Streetwise d6, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 5; Toughness: 9 (3)
Hindrances: Code of Honor, Loyal, Minor Phobia (Trees)
Edges: Command, Danger Sense, Giant Killer, Hold the Line!, Inspire, Sidekick(Dain Deepaxe), Sunder
Gear: Maul (Str+d8, AP 2 vs. rigid armor, Parry –1, 2 hands), Plate Armor (+3), Wishbone of the Sky (Enchanted Dragonbone, As an action the wearer can make a d8 Attack Range 16" Medium burst Template doing 2d10 Lightning Damage. Has 2 shots and recharges 1 every 6 hours or when the wearer draws a Joker for initiative.)
Special Abilities:
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d6, Streetwise d6, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 5; Toughness: 9 (3)
Hindrances: Code of Honor, Loyal, Minor Phobia (Trees)
Edges: Command, Danger Sense, Giant Killer, Hold the Line!, Inspire, Sidekick(Dain Deepaxe), Sunder
Gear: Maul (Str+d8, AP 2 vs. rigid armor, Parry –1, 2 hands), Plate Armor (+3), Wishbone of the Sky (Enchanted Dragonbone, As an action the wearer can make a d8 Attack Range 16" Medium burst Template doing 2d10 Lightning Damage. Has 2 shots and recharges 1 every 6 hours or when the wearer draws a Joker for initiative.)
Special Abilities:
- Low Light Vision: Ignores penalties for Dim and Dark lighting.
Sunday, 8 March 2015
Female Barbarian
Attributes: Agility d6, Smarts d4, Spirit d6,
Strength d8, Vigor d8
Skills: Fighting d8, Healing d4, Intimidation d6, Notice d6,
Stealth d4. Tracking d6, Throwing d6
Pace: 6; Parry: 8; Toughness: 6
Hindrances: Illiterate
Edges: Block, Combat Reflexes, Frenzy
Gear: Long sword (Str+d8), Great axe (Str+d10, two handed, AP 1, Parry -1),
"Stand and fight, you dogs from some southern Hell -- or else crawl back into the Hell-hole that opened up and spat you out!"
Strength d8, Vigor d8
Skills: Fighting d8, Healing d4, Intimidation d6, Notice d6,
Stealth d4. Tracking d6, Throwing d6
Pace: 6; Parry: 8; Toughness: 6
Hindrances: Illiterate
Edges: Block, Combat Reflexes, Frenzy
Gear: Long sword (Str+d8), Great axe (Str+d10, two handed, AP 1, Parry -1),
"Stand and fight, you dogs from some southern Hell -- or else crawl back into the Hell-hole that opened up and spat you out!"
Saturday, 7 March 2015
Whispering Tyrant
Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+1, Vigor d10
Skills: Fighting d10, Knowledge(Battle) d10, Notice d12, Repair d12
Pace: 5; Parry: 7; Toughness: 9
Edges: Arcane Background (Magic), Level Headed, Command, Fervour, Hold the Line.
Powers: (15 PP) Havok (Whispers of Sedition), Puppet (Whispers of Command), Warriors Gift (Whispers of Mastery)
Special Abilities• Freezing Touch: Str+d10 AP2.
• Darkvision: No vision penalties for darkness.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Immunities: Sleep, disease, poison, fatigue, paralysis, mind-affecting effects, aging, bleeding and death magic.
"By my Command"
Skills: Fighting d10, Knowledge(Battle) d10, Notice d12, Repair d12
Pace: 5; Parry: 7; Toughness: 9
Edges: Arcane Background (Magic), Level Headed, Command, Fervour, Hold the Line.
Powers: (15 PP) Havok (Whispers of Sedition), Puppet (Whispers of Command), Warriors Gift (Whispers of Mastery)
Special Abilities• Freezing Touch: Str+d10 AP2.
• Darkvision: No vision penalties for darkness.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Immunities: Sleep, disease, poison, fatigue, paralysis, mind-affecting effects, aging, bleeding and death magic.
"By my Command"
The Horned Hunter
Wild Card
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Intimidation d6, Notice d8, Stealth d8, Climbing d6, Shooting d10, Tracking d10, Obscure d8
Pace: 8; Parry: 5; Toughness: 12 (1)
Gear: Giant Belt Buckle (+1), Longsword (Str+d8), Briarbow (Shooting; range 15/30/60; 2d8; AP 2)
Edges: Arcane Background (Super), Assassin, Dodge, Extraction, Hard to Kill, Harder to Kill, Marksman, Woodsman
Powers: (20 PP) Obscure (swirling mists)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Cursed Vitality: +4 Toughness.
• Horned Helmet: Str+d8; Does Fatigue Levels rather than Wounds
• Weakness: Silver Weapons, Fire and Oak, Ash or Thorn ignore, Cursed Vitality, Hard to Kill and Harder to Kill.
"Don't mistake activity for achievement."
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d6, Intimidation d6, Notice d8, Stealth d8, Climbing d6, Shooting d10, Tracking d10, Obscure d8
Pace: 8; Parry: 5; Toughness: 12 (1)
Gear: Giant Belt Buckle (+1), Longsword (Str+d8), Briarbow (Shooting; range 15/30/60; 2d8; AP 2)
Edges: Arcane Background (Super), Assassin, Dodge, Extraction, Hard to Kill, Harder to Kill, Marksman, Woodsman
Powers: (20 PP) Obscure (swirling mists)
Special Abilities
• Darkvision: No vision penalties for darkness.
• Cursed Vitality: +4 Toughness.
• Horned Helmet: Str+d8; Does Fatigue Levels rather than Wounds
• Weakness: Silver Weapons, Fire and Oak, Ash or Thorn ignore, Cursed Vitality, Hard to Kill and Harder to Kill.
"Don't mistake activity for achievement."
Wednesday, 4 March 2015
Burrowing Horror
Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12, Vigor d12
Skills: Fighting d10, Notice d8, Tracking d10
Pace: 7; Parry: 7; Toughness: 15 (3)
Hindrances: Bloodthirsty
Edges: Strong Willed
Special Abilities
• Armour +3: Natural armour.
• Bite or Claws: Str+d8, AP2.
• Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
• Burst out of the Ground: +4 attack/damage and -2 Parry when first moving adjacent to foe.
• Burrow: Can burrow and reappear within 5".
• Size +6: Increases Toughness by +6.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
"There are those who believe these are the juvenile form of Khanjira. Others believe them to be Bathalian creations."
Skills: Fighting d10, Notice d8, Tracking d10
Pace: 7; Parry: 7; Toughness: 15 (3)
Hindrances: Bloodthirsty
Edges: Strong Willed
Special Abilities
• Armour +3: Natural armour.
• Bite or Claws: Str+d8, AP2.
• Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
• Burst out of the Ground: +4 attack/damage and -2 Parry when first moving adjacent to foe.
• Burrow: Can burrow and reappear within 5".
• Size +6: Increases Toughness by +6.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
"There are those who believe these are the juvenile form of Khanjira. Others believe them to be Bathalian creations."
Tuesday, 3 March 2015
Warlord Erick
Veteran Captain
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d6, Investigation d6, Knowledge (Battle) d8, Notice d6, Persuasion d8, Streetwise d4, Taunt d6
Charisma: 0; Pace: 6; Parry: 4; Toughness: 9 (3)
Hindrances: Minor Enemy (Virinia), Loyal, Overconfident Edges: Command, Command Presence, Fervor, Hold the Line!, Inspire, Level Headed, Tactician
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Plate Armor(+3), Tailored clothing
"Honest, I didn't fall to this world in a comet. I just like big shoulder pads, that's all."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d6, Investigation d6, Knowledge (Battle) d8, Notice d6, Persuasion d8, Streetwise d4, Taunt d6
Charisma: 0; Pace: 6; Parry: 4; Toughness: 9 (3)
Hindrances: Minor Enemy (Virinia), Loyal, Overconfident Edges: Command, Command Presence, Fervor, Hold the Line!, Inspire, Level Headed, Tactician
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Plate Armor(+3), Tailored clothing
"Honest, I didn't fall to this world in a comet. I just like big shoulder pads, that's all."
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