Seasoned Half-Orc Inquisitor
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d10, Vigor d6
Skills: Climbing d8, Faith d6, Fighting d8, Intimidation d6, Investigation d6, Notice d6, Shooting d4, Survival d6
Charisma: -2; Pace: 6; Parry: 7; Toughness: 7 (2)
Hindrances: Heroic, Loyal, Outsider, Vow (Minor)
Edges: Arcane Background (Miracles), HolyWarrior
Powers: Smite, succor
Special Abilities:
• Infravision: Halves penalties for poor light vs. warm targets.
Gear:
Bow (Range 12/24/48, 2d6), Scalemail (+2), Spiked Gauntlet (Str+d4), Flail (Str+d6, Ignores Shield Parry and
Cover bonus), Small Shield (buckler) (+1 Parry), backpack, manacles,
rations (4), holy symbol
"Would you like me to repeat the question?"
Tuesday, 19 November 2013
Lini
Gnome Druid
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d8
Skills: Fighting d6, Healing d8, Notice d8, Repair d4, Spellcasting d6, Survival d8, Taunt d4, Throwing d4, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Code of Honor, Loyal, Pacifist (Minor)
Edges: Arcane Background (Magic), Beast Master
Powers: Beast Friend, Blast (Ice Storm), Wallwalker
Gear: Enchanted Leathers(+2), Sickle(Str+d4), Sling (Range 4/8/16, Str+d4), belt pouch, mistletoe, collection of sticks from every forrest she's visited, trail rations (2)
"Down boy. Sit. Ssiit. You just have to know how to talk to them."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d8
Skills: Fighting d6, Healing d8, Notice d8, Repair d4, Spellcasting d6, Survival d8, Taunt d4, Throwing d4, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 (2)
Hindrances: Code of Honor, Loyal, Pacifist (Minor)
Edges: Arcane Background (Magic), Beast Master
Powers: Beast Friend, Blast (Ice Storm), Wallwalker
Gear: Enchanted Leathers(+2), Sickle(Str+d4), Sling (Range 4/8/16, Str+d4), belt pouch, mistletoe, collection of sticks from every forrest she's visited, trail rations (2)
"Down boy. Sit. Ssiit. You just have to know how to talk to them."
Monday, 18 November 2013
Alain
Human Cavalier
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Climbing d6, Fighting d8, Gambling d6, Intimidation d6, Notice d6, Riding d6, Shooting d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 9 (3)
Hindrances: Greedy (Minor), Mean, Vengeful (Major)
Edges: Beast Bond, Command, Noble, Rich
Gear: Plate Armor (+3), Flail (Str+d6, Ignores Shield Parry and Cover bonus), Horse, Lance (Str+d8, AP 2 when charging, Reach 2, only usable in mounted combat), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit), Pump crossbow (Range 10/20/40, 2d6, Shots 6, AP 2), backpack, banner, bit and bridle, grappling hook, leather barding, rations (4), riding saddle, silk rope.
"How much?"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Climbing d6, Fighting d8, Gambling d6, Intimidation d6, Notice d6, Riding d6, Shooting d6
Charisma: 0; Pace: 6; Parry: 7; Toughness: 9 (3)
Hindrances: Greedy (Minor), Mean, Vengeful (Major)
Edges: Beast Bond, Command, Noble, Rich
Gear: Plate Armor (+3), Flail (Str+d6, Ignores Shield Parry and Cover bonus), Horse, Lance (Str+d8, AP 2 when charging, Reach 2, only usable in mounted combat), Medium Shield (+1 Parry, +2 Armor to ranged shots that hit), Pump crossbow (Range 10/20/40, 2d6, Shots 6, AP 2), backpack, banner, bit and bridle, grappling hook, leather barding, rations (4), riding saddle, silk rope.
"How much?"
Sajan
Seasoned Human Monk
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Climbing d8, Fighting d8, Intimidation d4, Notice d6, Stealth d8, Streetwise d4, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 6 (1)
Hindrances: Bad Luck, Stubborn, Minor Wanted (Under sentence of death in his far off homeland.)
Edges: Arcane Resistance, Combat Reflexes, Dodge, Fleet-Footed
Gear: Shuriken (Range 3/6/12, Str+d6), Leather (+1, Covers torso, arms, legs), Temple Sword (Str+d8)
"I Will Find Her."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d6
Skills: Climbing d8, Fighting d8, Intimidation d4, Notice d6, Stealth d8, Streetwise d4, Throwing d6
Charisma: 0; Pace: 8; Parry: 6; Toughness: 6 (1)
Hindrances: Bad Luck, Stubborn, Minor Wanted (Under sentence of death in his far off homeland.)
Edges: Arcane Resistance, Combat Reflexes, Dodge, Fleet-Footed
Gear: Shuriken (Range 3/6/12, Str+d6), Leather (+1, Covers torso, arms, legs), Temple Sword (Str+d8)
"I Will Find Her."
Sunday, 17 November 2013
Harsk
Heroic Dwarf Ranger
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d8, Healing d6, Intimidation d6, Notice d6, Shooting d8, Stealth d8, Survival d8, Tracking d8
Charisma: -2; Pace: 5; Parry: 6; Toughness: 9/8 (2/1)
Hindrances: Outsider, Quirk (Drinks Tea rather than Beer), Major Vow (Vengeance on all Giants)
Edges: Alertness, Beast Master, Marksman, Nerves of Steel, Woodsman
Gear: Battle Axe (Str+d8, ), Crossbow (Range 15/30/60, 2d6, AP 2, 1 action to reload), Trained badger, Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)
"Ken ye despair?"
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d10
Skills: Climbing d6, Fighting d8, Healing d6, Intimidation d6, Notice d6, Shooting d8, Stealth d8, Survival d8, Tracking d8
Charisma: -2; Pace: 5; Parry: 6; Toughness: 9/8 (2/1)
Hindrances: Outsider, Quirk (Drinks Tea rather than Beer), Major Vow (Vengeance on all Giants)
Edges: Alertness, Beast Master, Marksman, Nerves of Steel, Woodsman
Gear: Battle Axe (Str+d8, ), Crossbow (Range 15/30/60, 2d6, AP 2, 1 action to reload), Trained badger, Reinforced leather (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)
"Ken ye despair?"
Labels:
Character,
Dwarf,
Heroic,
Pathfinder,
Wild Card
Alahazra
Mystic Oracle
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Faith d6, Healing d6, Investigation d4, Knowledge (Arcana) d6, Persuasion d8, Repair d6, Shooting d4
Charisma: 2; Pace: 6; Parry: 3; Toughness: 7/6 (2/1)
Hindrances: Anemic, Bad Eyes (Minor), Code of Honor
Edges: Arcane Background (Miracles), Charismatic, Dodge, New Power
Powers: (10 Power Points) Bless/Curse, Burst, Darksight
Gear: Enchanted Robes (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise),Knife (Range 3/6/12, Str+d4), Sling (Range 4/8/16, Str+d4), Staff (Str+d4, Parry +1, Reach 1, 2 hands), backpack, fortune-telling bones, healer’s kit, rations (6), silver holy symbol
"Only those who refuse to see truth are truly blind."
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Climbing d6, Faith d6, Healing d6, Investigation d4, Knowledge (Arcana) d6, Persuasion d8, Repair d6, Shooting d4
Charisma: 2; Pace: 6; Parry: 3; Toughness: 7/6 (2/1)
Hindrances: Anemic, Bad Eyes (Minor), Code of Honor
Edges: Arcane Background (Miracles), Charismatic, Dodge, New Power
Powers: (10 Power Points) Bless/Curse, Burst, Darksight
Gear: Enchanted Robes (+2 (+1), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise),Knife (Range 3/6/12, Str+d4), Sling (Range 4/8/16, Str+d4), Staff (Str+d4, Parry +1, Reach 1, 2 hands), backpack, fortune-telling bones, healer’s kit, rations (6), silver holy symbol
"Only those who refuse to see truth are truly blind."
Saturday, 16 November 2013
Spikeshell Beater
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d4, Swimming d10, Throwing d4
Charisma: -; Pace: 5; Parry: 5; Toughness: 9 (3)
Hindrances: Bad Eyes (When out of water.)
Edges: Sweep
Special Abilities
• Armour +3: Scales and Shell.
• Amphibious: Swimming Pace of 8", and cannot drown, but can also breathe air and survive indefinitely on land.
• Claws:Str+d6; Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Gear: Great Club (Str+d8; AP 1)
"Gamera commands it!"
Skills: Fighting d6, Intimidation d4, Swimming d10, Throwing d4
Charisma: -; Pace: 5; Parry: 5; Toughness: 9 (3)
Hindrances: Bad Eyes (When out of water.)
Edges: Sweep
Special Abilities
• Armour +3: Scales and Shell.
• Amphibious: Swimming Pace of 8", and cannot drown, but can also breathe air and survive indefinitely on land.
• Claws:Str+d6; Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Gear: Great Club (Str+d8; AP 1)
"Gamera commands it!"
Spear Frog
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d8, Notice d4, Stealth d10, Streetwise d4, Swimming d10
Charisma: -; Pace: 6; Parry: 7; Toughness: 7 (1)
Edges: First Strike
Gear: Spear (Str+d6; Reach 1") and Shield(+1 Parry)
Special Abilities
• Armour +1: Natural armour.
• Darkvision: No vision penalties for darkness.
• Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.
"Brawp."
Skills: Fighting d8, Notice d4, Stealth d10, Streetwise d4, Swimming d10
Charisma: -; Pace: 6; Parry: 7; Toughness: 7 (1)
Edges: First Strike
Gear: Spear (Str+d6; Reach 1") and Shield(+1 Parry)
Special Abilities
• Armour +1: Natural armour.
• Darkvision: No vision penalties for darkness.
• Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.
"Brawp."
Friday, 15 November 2013
Leopard
Skills: Fighting d8, Climbing d10, Notice d6, Stealth d10, Tracking d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 7
Edges: Acrobatic
Special Abilities
• Bite: Str+d4; Grab.
• Claws: Str+d4.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Pounce: +4 attack/damage and -2 Parry when first moving adjacent to foe.
"Hunckyah, Hunckyah, Hunckyah"
Trident Frog
Attributes: Agility d8, Smarts d6, Spirit d4, Strength d8, Vigor d8
Skills: Fighting d8, Notice d6, Stealth d10, Tracking d8, Swimming d10
Charisma: -; Pace: 6; Parry: 7; Toughness: 7 (1)
Edges: Extraction
Gear: Trident (Str+d6; Reach 1"; Parry +1)
Special Abilities
• Armour +1: Natural armour.
• Darkvision: No vision penalties for darkness.
• Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.
"Buurp."
Skills: Fighting d8, Notice d6, Stealth d10, Tracking d8, Swimming d10
Charisma: -; Pace: 6; Parry: 7; Toughness: 7 (1)
Edges: Extraction
Gear: Trident (Str+d6; Reach 1"; Parry +1)
Special Abilities
• Armour +1: Natural armour.
• Darkvision: No vision penalties for darkness.
• Amphibious: Swimming Pace of 10", and cannot drown, but can also breathe air and survive indefinitely on land.
"Buurp."
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