Monday, 17 June 2013
Skills: Fighting d6, Notice d8, Shooting d8, Stealth d6, Survival d6, Throwing d4, Tracking d10
Charisma: -; Pace: 6; Parry: 7; Toughness: 10 (3)
Edges: Marksman, Quick Draw, Woodsman.
Gear: Chainmail(+2), Longbow (2d6, Range: 15/30/60, RoF 1), Short sword(Str+d6)
• Armour +1: Fur.
• Fast Runner: d8 running dice rather than d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Size +1: Increases Toughness by +1.
"Six goblins on foot and two on riding lizards, three or four hours ago, one of the goblins is lame from wearing oversized boots.", sniff, "Another is an alchemist. If we pace ourselves ,we can catchup with them after dark. Goblins always light oversized fires."