Tuesday, 18 June 2013
Skills: Fighting d8, Notice d6, Tracking d6, Swimming d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 16 (2)
Edges: Alertness, Combat reflexes, Brawny, Improved Tough as Nails, Strong Willed, Mighty Blow
Gear: Greatclub (Str+d10, 2 hands)
• Armour +2: Scales.
• Claws: Str+d4.
• Bite: Str+d6.
• Aquatic: Pace 10, and can breath both air and water.
• Low Light Vision: No penalties for dim or dark lighting.
• Size +3: Increases Toughness by +3
• Weakness Sunlight: If Exposed to Sunlight a grendel must succeed in a Vigor check each round or turn to stone.