Tuesday, 11 June 2013
Skills: Fighting d6, Notice d8, Stealth d10, Survival d8, Tracking d8, Shooting d4
Charisma: -; Pace: 7; Parry: 5; Toughness: 8 (2)
Edges: Ambidextrous, Level Headed, Two-Fisted
• Armour +2: Natural armour.
• Burning Claws and Teeth: (Str+d8)
• Darkvision: No vision penalties for darkness with a range of 12".
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Fleet-footed: Hellhounds roll a d8 for running
• Breath Weapon: Shooting +2; 2d10; Cone Template; avoid with opposed Agility roll.
• Weakness (Unholy): Hellhounds cannot enter onto sanctified ground, and take an extra 1d6 damage from holy/blessed weapons.