Tuesday, 11 June 2013

Jabberwock

Wild Card
Attributes: Agility d12+1, Smarts d8, Spirit d12+4, Strength d12+6, Vigor d12+5
Skills: Fighting d12+3, Intimidation d12+7, Notice d12+7, Shooting d12
Charisma: +4; Pace: 7; Parry: 9; Toughness: 24(6)

Edges: Dodge, Improved Dodge

Special Abilities:
• Armour +6: Scales
• Bite: Str+d8.
• Claws that snatch: Str+d8; Pin the target if they hit with a raise.
• Eye Rays: Shooting; 2d6; range 12/24/48.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness with a range of 24".
• Truevision: Can see through illusions, shapechanging, invisibility, etc.
• Blindsight: Ignore sight-based penalties and gaze attacks.

• Flight: Flying Pace of 11".
• Immunity: Immune to fire, sleep and paralysis.
• Weaknesses: Double damage from called shots(-4) to the neck.

• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.