Tuesday, 11 June 2013
Attributes: Agility d12+4, Smarts d6, Spirit d12, Strength d6, Vigor d6
Skills: Fighting d12, Notice d12, Taunt d10
Charisma: +2; Pace: -; Parry: 8; Toughness: 7
Edges: Alertness, Dodge, Improved Dodge, Quick (redraw initiative cards of 5 or lower), Strong Willed
• Incorporeal Touch: Str+d4; Terror.
• Darkvision: No vision penalties for darkness with a range of 12".
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Ethereal: Intangible and can only be hurt by magical attacks.
• Wail: Once per night, a banshee may emit its keening wail. Any creatures within hearing distance must pass a Guts check at –2 or be Shaken for d4 rounds. With a critical failure, the victim must roll on the Fright Table at +2 instead!
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Flight: Flying Pace of 9".
• Weaknesses: Powerless in sunlight.
• Terror: Make a Spirit roll or suffer a level of Fatigue.
"We are entombed, but we live on. This is only the beginning. We will prepare. We will grow stronger. When the time is right, we will emerge and take our rightful place as the supreme power of the UNIVERSE!"