Tuesday, 11 June 2013


Wild Card
Attributes: Agility d12+1, Smarts d12, Spirit d12, Strength d12+4, Vigor d12+4
Skills: Fighting d12+1, Intimidation d12+4, Knowledge (Battle) d8, Notice d12+5, Persuasion d12+4, Stealth d12+2, Survival d6, Spellcasting d12
Charisma: +4; Pace: 7; Parry: 8; Toughness: 18 (4)

Edges: Arcane Background (Magic), Arcane Resistance, Combat Reflexes, Command, Florentine, Tactician
Spells: (15 Power Points) Barrier (Wall of Blades), Damage Field (Necromantic), Detect/Conceal Arcana, Smite, Summon Ally (Heroic level), Telekinesis, Teleport

Special Abilities:
• Armour +4: Natural armour.
• Darkvision: No vision penalties for darkness with a range of 12".
• Extraplanar: Not native to the normal world, and can be targeted by Banish.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that.
• Size +4: Increases Toughness by +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
• Six-Fisted Ambidexterity: Can make an attack with each arm without suffering multiple action or off hand penalties.

Gear: Fell blades (Str+d8)

"Flense, If I had to choose, I'd tell you Flense is my favourite word. I'd be lying, of course."